OPTs in Progress

Here's a selection of OPTs for XWA in progress..

Note: unlike previous versions of this section I've decided to show all WIP images as they are without any touch-ups or would-be Artworks. The images are captured right from OPTech.


A note on HD textures:

With the breakthroughs made by JérémyaFR it is now possible to create OPTs using high relosution textures. I have since begun to convert some WIPs to use HD textures. However, this doesn't mean everything existing will be converted to HD (yet). Various "minor" textures that, e.g. only map small parts and/or don't stand out that much will just be merged together to reduce overall texture count. The HD conversion will mainly apply to textures covering large, prominent areas such as main hull etc.


For new models, of course, I'll be going all out HD :).


XWAUP: XQ-3 Platform


Dev notes

- Convert to HD texturing. May require redoing/combining and remapping of existing textures, which is probably a good idea anyway.

- Landing pads need updating, not happy with the current surface details.

- Reduce interior to the actual hangars.

- Delete those support beams. They serve no purpose in space and detract from a Star Wars-ish look rather than adding to it. (Same story as with SC1) Yes, the original TF version had those but they were just as pointless back then.


Progress log

2018-09-02: Model updates to landing platforms. Still not satisfied tho....

2012-11-27: Small update to Hangar textures

2012-01-09: Texture tweaks to landing platofm textures.
2011-10-10: Model Update to hangar section
2011-10-01: Texture updates to outer hull
2006-09-09: Some texture updates on the landing platforms
2006-02-01: Texture updates on the landing platforms
2005-12-02: Texture updates on the Hangar Section
2005-11-27: Model completed. Import into OPTech.


BPC: Sinicyan Crimson Countess


The Crimson Countess is a destroyer / border patol ship featuring a number off medium turrets plus a main cannon that allows it to pick of smaller ships at long range. This model is somewhat representative for the people of Sinix, sporting the traditional pale red paintjob found on many Sinician vessels.


Dev notes

none so far


Progress log

2018-10-25: Various model updates, making main hull smoother

2015-01-25: Various model touchups in progress
2014-01-22: Main hull texture updates. Using HD textures now.
2009-08-06: Updated textures to window areas
2009-01-18: Several model updates.
2009-01-11: Model completed. Import into OPTech.


BPC: Centurion V-Class Assault Transport


A very old model, which I had almost purged. Starting off as some sort of Advanced Gunboat I soon felt it too small (recreated that one years later anyway). For a long time it went unter the working title Omega-class Shuttle until I decided what to make of it.


I renamed this one Centurion V and made it the GT-series' equivalent as Assault Transport in the Cophuranee Navy, falling in line with ships like the XT-100 Viper, the Patriot Frigate and the Inferno and Praetorian cruisers.


Dev notes

- Convert to HD texturing. May require redoing/combining and remapping of existing textures.


Progress log

2019-09-27: Model changes, reduced number & size of the cockpit viewports.

2014-01-20: Various Texture updates
2012-11-27: Update to Hull textures
2012-05-28: Complete Overhaul, renamed Centurion, added background
2011-01-02: Model overhaul, made bigger :)


BPC: FX-40 Intrepid-class Frigate


I grew fond of the designs for ships like the CSX-600 or the GT-5000, thus went to push things further with an actual capital ship.


The FX-40 is Shicon Dynamics' frigate class. Like its smaller equivalents it favors speed and maneuverability over firepower, allowing it to easily outmaneuver most other ships.


Dev notes

- Convert to HD textures

- Clean up the main hull plating, too much stuff atm! Maybe just tone down panel lines.


Progress log

2020-03-21: Made first attempts on HD textures for the main hull. Not too happy tho, model needs some touch-ups, too. Think I'll redo the whole thing.

2014-01-19: Various hull texture updates
2010-12-25: First hull texture concepts applied.
2010-10-23: Model update: more details.
2010-10-15: Model complete. Update in OPTech.


BPC: Delta TX-1 Battlemaiden


This armed yacht is another of those models I made, based one a very old sketch I made. I think the original sketch was supposed some design for the later SBCR Warrior but was discarded for the time being when the actual SBC came out, only to be repurposed years later.


The Delta TX-1 is a prototype vessel combining luxury standards and combat-worthiness. About 70 meters in length it offers a high level of comfort while parallelly packing quite a massive punch. Like some other ESS ships the Delta TX-1 combines standard military designs with the sleek and organic elegance of Dhilani vessels.


Lore-wise this could become the personal ship of Vince Trageton after passing his old ship, the Barracuda, on to his daughter.


Dev notes

- Convert to HD texturing. May require redoing/combining and remapping of existing textures.


Progress log

2014-01-21: Stern Texture updates
2012-02-06: Texture update to Exterior
2012-01-05: Minor weaponry change. Cockpit-prototype imported to OPTech.
2010-07-05: Numerous texture updates to engines and Wings.
2010-01-25: Numerous texture updates to aft section and weapons.
2010-01-25: Model complete. Import into Optech.


BPC: Ascension-class Battlecruisers


The Ascension is a heavy cruiser and carrier, sporting massive weaponry and extensive hangar space to host a large number of starfighters, bombers and gunships.


It's been first UPMF-commissioned warship after almost twenty years of stagnation. Granting the UPA their individual traits and designs the ESS leadership provided the resources and technical know-how in order to upgrade the slightly worn UPMF fleet. Looking back on the success of both the Warrior- and Phoenix-class UPMF cruisers, R&D under junior chief designer Cay Montarin created a heavy cruiser bridging the gap between the two aforementioned.


Its size and power along with state-of-the-art technology make the Ascension a formidable warship capable of standing its ground within a quickly growing galaxy.


Dev notes

- Convert to HD textures.


Progress log

2011-12-09: Textures Updates to Main Hull.
2009-11-03: Texture update to overall hull. Lots of windows XD.
2009-09-29: Texture update to bridge sections.
2009-09-27: Numerous texture updates to engines, turrets, hangar and bridge sections.
2009-09-26: Renamed Renegade- to Ascension-class.
2009-09-24: Import into OPTech, model partially simplified due to way too many faces and meshes
2009-09-22: Overal model update, replaced the slightly hugeish turrets with more decent ones.
2009-09-21: Model still in progress
2003-2009: Early model concept later leading to the final design of the SBCR Warrior.


Dev notes:

- Idea: Extend upper cutout from wings into the main hull trench.


BPC: The Mirage


The model was derived from WIP state of teh SBS Traquia. Originally named Medusa due to the snake-head like bridge module I wouldn't figure out what to do with it actually until I recalled a pretty old concept of mine, going back to pre-online-days - as well as a decoy tactic used during one of the battle threads. Thus came the new name and purpose:


The Mirage is a Cruiser of about 1.4km length. Using a series of mass proejctors and high performance hologram projector it is able to project an image of the much larger SBS Traquia around itself and thus act as decoy.


Time-wise I picture the ship somewhat around the same time that the Ascension was built, a bit later maybe.


Dev notes

- Convert to HD textures.


Progress log

2011-02-14: Texture Updates.
2010-07-26: Overal Texture update.
2010-05-17: Overal Texture update.
2010-04-12: Reworked the bow section to become smoother and more clearly defined. not yet imported.
2010-03-14: overall Texture updates. LIGHTS LIGHTS LIGHTS!
2010-01-23: Texture update to midhsip section.
2010-01-22: Name chaged from Medusa to Mirage.
2009-10-12: Model complete, import into OPTech.


BPC: Sinician Empress-class Dreadnought


The massive Empress-class was designed and built after the fatal failure of losing the Inferno II to the renegade Task Force Warrior. The hige dreadnought measures almost three kilometers from bow to stern andwas built under joined efforts by Sinician, Khetarian and Briceran engineers and also incorporating advanced technology from captured Cophuranee and Dhilani vessels. In hindsight building this ship was considered by many to have been an act of desparation.


Origin / idea

This model, like the aforementioned Delta TX1 evolved from a rather early ship design.


Dev notes

- Convert to HD textures.

- ID: Reimagine background and convert into the Harker-class Frigate from SE

- Adopt design from Space Engineers version:

-- Fin

-- Flat section on forward main Body


Progress log

2010-04-13: Model update, import in OPTech + first textures applied.
2009-08-08: Model update
2009-01-27: Model created


BPC: Gamma-14 Serpent


Origin / idea:

This one resulted from me recreating an old sketch of a freighter. Said sketch actually became the ship's canopy. Like the other transports I also started to flesh out this one from the inside. This one turned out a bit tricky though, as its entry hatch is located quite high above the ground, requiring a less than standard boarding ramp. Still working on it.


Dev notes

- Convert to HD textures. May require redoing/combining and remapping of existing textures.

- Model idea: Cut off the cockpit module and turn that into a ship of its own. Then expand the front and turn into the Delta-19 Basilisk from Space Engineers.


Progress log

2012-05-22: Various texture updates to Exterior
2012-01-05: Final import into OPTech. First Cockpit draft imported, too.
2012-01-03: Model update, exchanged turret meshes.
2009-12-15: Overall model update, scaled up, more a light cruiser now than a yacht. about 35% bigger now.
2009-10-30: Updates to the model, tweaked the scale relation cockpit to hull. Ship's about 20% bigger now.
2009-08-10: Updates to the model, new cockpit style. Not satisfied yet though :(
2008-08-19: Added several prefab textures.
2008-08-16: Exterior model completed. Import into OPTech.


Models in Progress


These WIPs haven't made it to OPTing just yet, as the models themselves are still in progress.


Inquisitor-Class Battlecruiser


Origin / idea

The Inquisitor is by far the oldest Star Destroyer-ish starship designs I've ever come up with, in fact one of my earliest starship designs in general. Ironically this was actually the very first design for what would later become the SBC Warrior - before I moved away from Star Wars-themed designs and created my own style.


For this new model I combined two old designs - the upper city's design is based on that early Warrior concept, which was kinda reminiscent of a classic Executor SSD added with two big guns on either side. For the lower side I implemented an even older design for a ship going by the name of Purifier.


Originally this ship would be about 20km long, but for the sake of reason I decided to drastically scale it down, so now it's about 7-8 km in length, somewhere inbetween the Warhammer and the Dominance / Sovereign.


The Inquisitor used to feature six downward-facing thrusters (or plasma jets ...), somewhat reminiscent to the dreadded World Devastators from the Dark Empire storyline - only far bigger. I eventually removed those as they wouldn't play a major role in XWA and such a weapon would also contradict the ESS' philosophy.


Thoughts on a name change

I'm deliberating whether to re-adopt the ship's former name "Purifier" - in which case this ship would replace the one equally named Dominance-class Battlecruiser within BPC lore, making both of them unique ships. In that case I may re-use the name "Inquisitor" to rename the priorly named Sovereign-class to avoid confusion with the equally named imperial star dreadnought.


Dev notes

Thinking of removing the sideways fins from the tail section, since they serve no real purpose other than being a rather poor cover for the engine section.


Progress log

model still in progress


BPC: Riquanee Armadillo


The PS-42 Armadillo is a heavy gunship of approx. 80m length. A small flying fortress, large enough to carry a small strike force and enough firepower and adequate armoring to hold its ground against superior opposition, making up for its less than average speed and maneuverability.


Labeled a Gunship it can well serve as a mobile command center in situations or locations less suitable for capital ships.


Dev notes

I didn't really know what I was going for when I started this model. In fact it went through quite a few revisions that impacted its overall shape. Soon though I realized that this was asking to be a really heavy armored transport that also held a few surprises. I think I'm on the right path.


Progress log

coming soon


BPC: Riquanee Hammerhead


The Hammerhead is a small armed freighter, used mainly by pirate and mercenary groups. It's become most popular among the Riquanee pirates terrorizing the trade route nexus near the planet Haerolon.


Idea / Origin

The design evolved from an early prototype for th Armadillo, which I just picked up a few days earlier. While I first thought to scrap the design I then rethought and instead decided to stick to the design and turn it into a ship of equal origin. In the end there's a total of three ships coming out of that prototype - a gunboat, an assault transport and a corvette, each linked to the Riquanee Pirates. Problem solved, yay!


Dev notes

- Add rib plating to neck and arms section.


Progress log

2018-11-05: Derived basic model from old Armadillo prototype. Added details to front section.


BPC: R22 Banshee Gunship


Constructed as troop transport for police and security forces the R22 was designed to perform well especially in strongly populated urban areas of Khetaris' megatropolis. To achieve this, Chicono Engineering designed the vessel's thrusters to rotate freely and independently around the ship's X-axis, which allows for very quick turns, stops and evasions.


Although commissioned by the Khetarian government, the transport soon found its way to corporate militia and organized mercenary groups.


Origin / Idea

The model was originally inspired by the profile of a high speed train. I added more and more parts over time, hence the kind of patched-together look of it.


Dev notes

- Idea: cut open the lower part of the nose to show some darker machinery-style details.

- Remodel lateral Engines to match the overall design language. Go with something similar to the X4 Mosquito or Praetorian

--> Vertical ones where the trio is located now

--> maybe Horizontal rows behind the weapons


Progress log

coming soon


BPC: X4 Mosquito


The Mosquito is a carrier based short range fighter used by Khetarian coroporate militia and police forces to provide local escort to freight convoys and navigate within the narrow city ravines of Khetaris. The vessel is by far the smallest of its class, packing the combat capabilities of a snubfighter into a frame barely larger than a hoverspeeder.


Its modular rotary thrusters allow the Mosquito to almost instantly change direction or perform strafing runs while maintaining its course. Armed with only a pair of plasma blasters due to official regulations the Mosquito is yet often found to carry aftermarket missile upgrades.


Origin / Idea

- The idea for this one was to have a really small, almost claustrophobic fighter-type ship matching the modular pod-like design language of the Khetarian vessels.


Dev notes

- No shields for this one!

- slightly widen the main hull around the cockpit to accentuate the hatch.


Progress log

2011-10-01: Model updates, added basic cockpit interior
2011-06-22: Model revisioned, wing layout revised.
2010-03-07: Model update.
2010-03-05: Model started.