Along with adding more detail and some higher resolution textures, there are a few things I think need attention.
The main issue I noticed is that the hull is all jagged and bent at some points, which leads to some weird shading effects, so this upgrade will mainly be about cleaning up that mess.
Apart from that I'm basically revoking the old philosophy of converting greeblies into texxtures. So the idea is to make anything that is 3D in textures into an actual 3D object, at least to some degree.
A THOUGHT: As this model is highly detailed (currently around 54k vertices) It might be too much for the game to handle after all. If this comes true, I may derive a medium detail version from it (still way more detailed than the old version, plus with all the fixes and reimaginations). This one I'd release along with the UHD version.
With Jeremy's updated S-Foils hook the model will come with working S-Foils. It will now open its wings after arrivving from hyperspace and it'll close them, before jumping out.
- Add some more details to bridge. Those four pits should be geometry.
- Not happy with the trench details between the wings. Come up with something better.
- Remodel engine section. Various imperfections and odd angles there. Do it now while it's not fully mapped.
- Idea: Remodel the tip of the nose to have it protrude a bit from the model - and get the missing 5 meters withuot having to rescale the whole thing.
- Redesign hangar interior layout.
- Remodel hangar ribs to line up with ext. projectors - or vice versa
- Remodel the forward observation prong pokey thingie next to the bridge. The heck is that thing for anyway?!?
- Add a few more turrets and/or remodel the minor ones
]DONE] Reduce diagonal panel lines on main hull texture
[DONE] Add damage model for shield generators (take from Executor)
[DONE] Add details to engine sockets
[DONE] Replace old weapons_sys dummies with something more fittingg
[DONE] Finish details to superstructure
[DONE] Add hinges & details to trench inbetween wings.
[DONE] Move "ribs" to the wings' inside rather than outside.
2019-09-07: Update on engine section
Started mapping the big bits within the engine section. While creating the textures I noticed I may need to remodel part of that section, we'll see about that.....
2019-09-05: Minor updates
Added some prototype maps to Reactor, duplicate/mirrored completed engine meshes. I'm hoping to get a fair bit done over the weekend, as next week's gonna be pretty busy with several gigs.
2019-09-04: Texture updates
Started mapping the wings. Not much more to say just yet. Wednesday is band day, so not much time left for OPTing ...
2019-09-03: More texture & mesh updates
Productive evening today. Made updates to the bridge textures and got the shield generators finished, including a damaged stump for when the globe is destroyed. Also, the hyper engines are done, too.
2019-09-02: S-Foils Working
Made some marginal texture updates. The big news is that the S-Foils are now working properly on NPC ships (thanks to Jeremy). The VSD will now open its wings after arrivving from hyperspace and it'll close them, before jumping out.
Trying out S-Foils... :D
2019-09-02: Mapping updates, texture improvements
This week's been slow, fairly little time. Still with the weekend over, I got some stuff done. I've started mapping the major bits of the bridge module and added some more details to the hull textures. This is going to look pretty nifty. I added the old bridge textures as a faint layer to get a feeling of the various details. Don't worry, you won't be seeing much of those blurry things once I'm done.
I had to do some remodelling as I noticed some errors with the Shield Generators. Those will likely reappear in the next version.
2019-08-25: Various smaller updates, another ingame test
Pretty much same thing as yesterday - working on various objects, also updates to superstructure, trench and engines. Quick test ingame: running smoothly so far. :)
2019-08-24: Various smaller updates
Working on various bits and pieces - turrets and the like - in separate OPZs so I can lateron import and duplicate them easily.
2019-08-21: Minor Texture updates
Band rehearsals until later in the evening so not much new progress. I did start work on the shield generators tho. Pics when they're done.
2019-08-19: Texture updates
Added a few more texture prototypes to the superstructures. Nothing too fancy, just to get the overall look done. The good thing is: With the VSD being a mostly symetrical ship, I only have to do one side and use the mirror/duplicate function in OPTech to have the other side creaetd for me. For the turrets and other objects it'll be a bit of copy-pasting but that, too, should go quickly.
On a side note, this is the first OPT I've created entirely using OPTech v2.x. Let's see how much time it saves me in comparison to v1.1
2019-08-18: OPTing commences
OK, imported the model into OPTech, created a first texture prototype: The Main Hull - It always starts with the main hull. Did I mention I'm incredibly happy I no longer have to cut big textures into pieces? :D
2019-08-18: Engine section complete
Finally done with the engine section. The small hyper engines now not just stick out oddly of that block but are properly bracketed in a pile of machinery.
2019-08-16: Turrets overhaul
Completely overhauled the various turrets. Moving away from the Venator-style side turret I went for a shape closer to the classic ISD-1 turrets. I've also replaced those old circular weapon_sys dummies by something that better looks the part, basically derived from the shape of the turrets.
2019-08-15: Upper body completed.
I've made some more tweaks to the upper side of the main hull and started reworking the smaller turrets. Not completely happy with them but they're well on their way. Now all that needs to be done is the engine section, the hangar and that's about it.
2019-08-13: Superstructure completed.
Finally done with the superstructure. Along with that I've made some minor alterations to details on the bridge module and and the central weapon emplacement.
2019-08-11: Various details added to bridge, shield generators & antenna redone
I've ever been kinda unhappy with how I had modeled the Shield generators. Thing is the originals were no perfectly round globes but a cluster of triangular plates arranged in a globe-like manner. I have therefore remodeled the globes to resemble that shape. Apart from that I added more greeblies to the bridge module and reshaped the "nose".
2019-08-08: Reshaped the Wings
As I mentioned before I was thinking of reshaping the wings, moving the "ribs" to the inside while keeping the outside more or less smooth. Further I've added details and greeblies to the trench section "beneath" the wings. I've seen some references where this section was actually housing something that looked like either escape pods ore LOTS of warhead launchers, so that's where I went.
2019-08-07: Various details added to lower hull, reactor, engine section and tower
The main change from the old version - along from making the reactor dome rounder, is that I've actually included the beams that are claspping it. I've further added the little projectors lining the hangar bays as well as started to reshape the hangar interior. I'm thinking to remove either the forward or the rear facing hangars, but that decision hasn't been finalized yet.
2019-08-05: Completely reshaped superstructure, added lots of details
Taking a closer look at the superstructure it was just as much a mess as the main body itself, all jagged and anything but flat. I've completely reshaped and re-aligned that part. And then, while I was at it, added lots and lots of greeblies to the superstructure walls to go in line with what I had done with the trenches.
2019-08-03: Added details to side trenches.
OK I've figured this thing needs more details. It wouldn't be a HD remake without some extra faces. Let's see how much we can cramp into this baby....
2019-07-29: Various model updates, corrections and additions.
The main body is where most of the surface incconsistencies lay. Not only were the surfaces not plain, the center line was shifted and jagged. All this led to some really weird shading. I completely rebuild the upper and lower main hull to build up from. Next I added some details to various bits of the super structures and, JUST FOR THE SAKE OF IT, tried out to have the wings open.
Sometime in 2017/2018: The beginning:
So I had this idea, Added first meager details to superstructure and bridge