Large Grids

Principal-class armed Freighter (Scale 1:1)

 

This ship is an armed Freighter of roughly 150m length. Sluggish but sturdy it is used by Corporations to haul sizable freight of value and/or to escort freight convoys across unsafe territory.

 

This build is a 1:1 scale recreation of the original model I've created X-Wing Alliance, with a few minor alterations. As such I have addedd a blastdoor and boarding ramp to the hangar bay so it can not only hold a small fighter but also some kind of land vehicle. I slightly reduced the number of weapons for connectivity and balance purposes. Also, the freight space, while considerable, is not as massive as it 'could' be since the engineering section does require a bit of space.

 

The ship is survival ready and atmosphere capable even on high gravity worlds, using a combination of hydrogen, ion and atmospheric thrusters, and features a set of landing gears on pistons, which would (theoretically) allow it to level out on uneven terrain. I've also made it as lightweight as possible to limit the fuel consumption during Thruster burn upon leaving planets.

 

Features

  • Fully connected and pressurized, survival ready
  • Depression, gate and boarding ramp mechanics for Hangar
  • Various Display scripts and timer presets
  • Red Alert & Self Destruct sequence

 

Available via Steam Worksop

 

Note regarding the name: The ship used to go by the name 'Liberator-class Corvette' - the name under which I had released it years back for X-Wing Alliance. I've chosen to change the name as it no longer reflects the ship's background and purpose.

 

Stalwart-class Destroyer (Scale 1:1)

 

This build is a 1:1 scale recreation of the original model, with a few changes and modifications. First I have cut down on the number of weapons, this one is still a beast! Next, I've added two thruster packs to both sides of the ship's main engine section, a requirement as otherwise the ship would be quite sluggish. Finally, I've widened the bridge module to allow for some reasonable space within without sacrificing too much protection.

 

The ship is atmosphere capable even on high gravity worlds, although not designed to actually touch down. It used to have landing gear in an earlier stage however the actual way in and out through that bit of superstructure kinda felt off to me. So no landing. Still, it's great used to bomb targets below.

 

Features

+ Fully connected and pressurized Interior
+ Sealable Battle Bridge with periscope control
+ Intrusion Detection System on all airlocks
+ Lockdown and Depressuration mechanics for Hangar, Cargo Bay and Reactor Core
+ 3 Lighting Setups: Lights on, backup lights, Red Alert
+ Self Destruct sequence

 

Avaiilable via the Steam Workshop

 

CSX-600 A Trinity-class Recon Corvette (Scale 1:1)

 

This is a Space Engineers port of the CSX-600 Corvette available for XWA. I have kept the design and shape mostly true to the original, though I had to clip part of the wings and remove the upper fins, as both served no purpose within the SE engine and would only increase the ship's weight. I also had to reduce the ship's weaponry for the sake of directional steering thrusters.

 

The ship is capable of atmospheric flight and landing even on high gravity worlds, although its vertical thrusters ar mainly designed to keep it at a stable altitude rather than provide upward thrust. Therefore atmospheric handling feels like that of a jetplane, also requiring the Trinity touch down down on flat terrain rather than rugged mountains.

 

Available via Steam Wokshop

 

Changelog:

2018-12-11:

- Added windows to crew area

- Various script updates

 

Maiden II-class Explorer (Scale 1:1)

 

The Sinicyan Maiden II is a medium sized exploration vessel designed for long distance travel and sector presence establishment. For this purpose it carries a wing of auxillary vessels such as Miners, Repair Craft and Fighters. 

 

The Maiden is only lightly armed and thus not designed for combat. Instead it is equipped with powerful set of engines and excellent maneuverability to quickly get out of trouble. Capable of atmospheric transit its downward facing hangar bay doors allow it to quickly deploy fighters, deliver personnel or drop off supplies to allied outposts.

 

Available via Steam Workshop

 

Changelog

2018-12-08:

- Major model updates to exterior and interior

- Recoloring to match upddated game palettes

- Updated engine setup to include atmospheric thrusters

- Updated lighting setup

- Updated various scripts

Raptor-class Corporate Frigate (Scale 1:2)

 

The Raptor-class Frigate is a scaled down port of the equally named OPT for XWA. Measuring around 200m it is a third of the size of the old version (600m), respectively about half the size of the new version (400m).

 

The most obvious deviatoins to the original are the 'spikes' atop and below the side engine blocks. I have shortened them significantly as they would only add weight and and unnecessary expose the weapon emplacements without adding too much to their firing arc. With the lower spikes acting as landing struts, I have added another pair of weapon spikes to both sides of the head module and further added a line of armored ribs to protect the vulnerable neck.

 

The model is capable of atmospheric flight. While its hydrogen thrusters are well able to pull is weight inside gravity, it also features a set of parachutes that will effectively break its fall in case of an emergency.

 

The ship's center line is lined with a large number of gattling guns, creating an effective defensive screen against incomingg missiles and smaller ships.

 

Another feature is the semi-self destruct function, which will detonate a set of explosives near the jump drives in the back of the ship, which, when coupled with the jump drive critital explosion mod, will cause a massive explosion and a dense cloud of shrapnell, allowing the by then sealed-off front half to make a quick escape.

 

Available via Steam Workshop

 

Changelog

- 2018-10-25: Updated various scripts

Patriot II-class Frigate (Scale 1:1)

 

The Space Engineers port is a 1:1 scale conversion of the Patriot Mk2 model.

The ship is semi-survival ready as with some of the gattling turrets requiring manual reloading. Apart from that it features a redundant production system to produce said ammo.

 

Features

+ Fully connected and pressurized Interior
+ Lockdown and Depressuration mechanics for Hangar, Cargo Bay and Reactor Core
+ Self Destruct sequence

 

Available via Steam Workshop

 

An updated version is currently in progress.

 

Delta-19 Basilisk (Scale 1:1)

 

The Basilisk is a Light frigate-type ship of roughly 150m in length, continuing my line of light capital ships started with the Gamma-14 Serpent. It's somewhere the Serpent's big sister and the next step in its evolution. Roughly 2 times the size it carries a larger amount of turrets, has extended cargo holding capabilities and is fully capable of planetary flight.

 

Available via Steam Workshop

 

Centurion Mk2 Corvette (Scale 2:1)

 

This Space Engineers build is derived from the Centurion-5 Assault Transport I'm creating for XWA. It is, unlike my other builds, a scaled-up version of the original model, measuring about a hundred meters. The ship is atmosphere-capable and also features a lockdown and internal defense system, during which all vital areas can be sealed off from the primary boarding airlock.

 

Available via Steam Workshop

 

An updated version is currently in progress.

 

Gamma-14 Serpent Gunship (Scale 1:1)

 

The Space Engineers port was my first ever release on the Steam Workshop. Analogous to the original model it's a gunship-type ship suitable for recon and moderate combat engagements. While not 100% atmosphere-ready it can yet navigate and land on low-gravity worlds.

 

Note to self: Rework that damn old thing!

 

Available via Steam Workshop